More details for BrList
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				|  | @ -12,23 +12,42 @@ struct BrList { | |||
|     Br brushes[while($ < brlist_toc.offset + brlist_toc.size)]; | ||||
| }; | ||||
| 
 | ||||
| // Potentially rename fields depending on the media type? | ||||
| // There's one core struct here, but fields are used differently for non-terrain brushes | ||||
| // Lights: | ||||
| // - primal_id -> Object Handle (ID + 1?) | ||||
| // - size -> (Brightness, Hue, Saturation) | ||||
| // - num_faces -> Type (omni/spotlight) (Spotlight doesn't actually seem to be used by the engine) | ||||
| // | ||||
| // Areas: | ||||
| // - texture_id -> Bitfield (Active = 1, MeOnly = 2) (these can both be true) | ||||
| // | ||||
| // Objects: | ||||
| // - primal_id -> Object ID | ||||
| // - num_faces -> This is always 255/-1, not sure what it means | ||||
| // | ||||
| // Flow: | ||||
| // - texture_id -> Flow Group ID | ||||
| // | ||||
| // Rooms: | ||||
| // - primal_id -> Concrete room ID (shared between all rooms using the same archetype) | ||||
| // - texture_id -> Secondary room ID (unique to every room brush) | ||||
| struct Br { | ||||
|     s16 br_id; | ||||
|     s16 brush_id; | ||||
|     s16 timestamp; | ||||
|     BrType primal_id; | ||||
|     s16 tx_id; | ||||
|     s16 texture_id; | ||||
|     BrMedia media; | ||||
|     s8 flags; // potential bitfield | ||||
|     Vec3<float> pos; // Brush center | ||||
|     Vec3<float> sz; // Brush extents (dimensions) | ||||
|     Vec3<u16> ang; | ||||
|     s16 cur_face; | ||||
|     Grid grid; | ||||
|     Vec3<float> position; // Brush center | ||||
|     Vec3<float> size; // Brush extents (dimensions) | ||||
|     Vec3<u16> angle; | ||||
|     s16 current_face_index; | ||||
|     Grid grid_settings; | ||||
|     u8 num_faces; | ||||
|     // The next 4 values are selection/multibrush related | ||||
|     s8 edge; | ||||
|     s8 point; | ||||
|     s8 use_flg; | ||||
|     s8 use_flag; | ||||
|     s8 group_id; | ||||
|     padding[4]; | ||||
|     // We have to do a double cast here because otherwise the s8 for non-terrain brushes is just wrong?? | ||||
|  |  | |||
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