Create structs for HotRegions and MultiBrush
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@ -25,8 +25,10 @@
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#include "db_files/chunks/FILE_TYPE.hexpat"
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#include "db_files/chunks/FILE_TYPE.hexpat"
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#include "db_files/chunks/FLOW_TEX.hexpat"
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#include "db_files/chunks/FLOW_TEX.hexpat"
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#include "db_files/chunks/FOGZONEVAR.hexpat"
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#include "db_files/chunks/FOGZONEVAR.hexpat"
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#include "db_files/chunks/HotRegions.hexpat"
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#include "db_files/chunks/MAPISRC.hexpat"
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#include "db_files/chunks/MAPISRC.hexpat"
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#include "db_files/chunks/Mission_GameSysEAX.hexpat"
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#include "db_files/chunks/Mission_GameSysEAX.hexpat"
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#include "db_files/chunks/MultiBrush.hexpat"
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#include "db_files/chunks/RENDPARAMS.hexpat"
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#include "db_files/chunks/RENDPARAMS.hexpat"
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#include "db_files/chunks/ROOM_DB.hexpat"
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#include "db_files/chunks/ROOM_DB.hexpat"
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#include "db_files/chunks/ROOM_EAX.hexpat"
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#include "db_files/chunks/ROOM_EAX.hexpat"
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@ -4,7 +4,6 @@
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#include <std/io.pat>
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#include <std/io.pat>
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#include "db_files/FileBase.pat"
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#include "db_files/FileBase.pat"
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#include "db_files/Common.hexpat"
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#include "db_files/AllChunks.pat"
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#include "db_files/AllChunks.pat"
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FileHeader file_header @ 0x0;
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FileHeader file_header @ 0x0;
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@ -41,10 +40,10 @@ Chunk<FileType> file_type @ get_offset(toc, "FILE_TYPE");
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Chunk<FlowTex> flow_tex @ get_offset(toc, "FLOW_TEX");
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Chunk<FlowTex> flow_tex @ get_offset(toc, "FLOW_TEX");
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Chunk<FogZoneVar> fog_zone_var @ get_offset(toc, "FOGZONEVAR");
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Chunk<FogZoneVar> fog_zone_var @ get_offset(toc, "FOGZONEVAR");
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Chunk<AccousticsProperty> gamesys_eax @ get_offset(toc, "GameSysEAX");
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Chunk<AccousticsProperty> gamesys_eax @ get_offset(toc, "GameSysEAX");
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Chunk<NameNum::Table> hot_regions @ get_offset(toc, "HotRegions");
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Chunk<HotRegions> hot_regions @ get_offset(toc, "HotRegions");
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Chunk<MapISrc> map_i_src @ get_offset(toc, "MAPISRC");
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Chunk<MapISrc> map_i_src @ get_offset(toc, "MAPISRC");
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Chunk<AccousticsProperty> mission_eax @ get_offset(toc, "MissionEAX");
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Chunk<AccousticsProperty> mission_eax @ get_offset(toc, "MissionEAX");
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Chunk<NameNum::Table> multibrush @ get_offset(toc, "MultiBrush");
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Chunk<MultiBrush> multibrush @ get_offset(toc, "MultiBrush");
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Chunk<RendParams> rend_params @ get_offset(toc, "RENDPARAMS");
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Chunk<RendParams> rend_params @ get_offset(toc, "RENDPARAMS");
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Chunk<RoomDb> room_db @ get_offset(toc, "ROOM_DB");
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Chunk<RoomDb> room_db @ get_offset(toc, "ROOM_DB");
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Chunk<RoomEax> room_eax @ get_offset(toc, "ROOM_EAX");
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Chunk<RoomEax> room_eax @ get_offset(toc, "ROOM_EAX");
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@ -0,0 +1,7 @@
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#pragma once
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#include "db_files/Common.hexpat"
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struct HotRegions {
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NameNum::Table name_num;
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};
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@ -0,0 +1,7 @@
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#pragma once
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#include "db_files/Common.hexpat"
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struct MultiBrush {
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NameNum::Table name_num;
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};
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