Add cell weather
This commit is contained in:
parent
96bca0fac7
commit
c01502f218
|
@ -19,6 +19,7 @@ using WrLightMapDataPixel;
|
||||||
using WrBspTree;
|
using WrBspTree;
|
||||||
using WrBspTreeNode;
|
using WrBspTreeNode;
|
||||||
using WrBspTreeCellPlane;
|
using WrBspTreeCellPlane;
|
||||||
|
using WrCellWeather;
|
||||||
using WrLightTable;
|
using WrLightTable;
|
||||||
using WrLightTableData;
|
using WrLightTableData;
|
||||||
using WrLightTableAnimLight;
|
using WrLightTableAnimLight;
|
||||||
|
@ -32,7 +33,7 @@ struct WrExt {
|
||||||
WrHeader header;
|
WrHeader header;
|
||||||
WrCell cells[header.cell_count];
|
WrCell cells[header.cell_count];
|
||||||
WrBspTree bsp_tree;
|
WrBspTree bsp_tree;
|
||||||
padding[header.cell_count]; // This is suspicious. Fog? SEE VFIGS MISSDEEDS!!
|
WrCellWeather weather[header.cell_count];
|
||||||
WrLightTable lights;
|
WrLightTable lights;
|
||||||
WrCsgCellTable csg_cell_table;
|
WrCsgCellTable csg_cell_table;
|
||||||
};
|
};
|
||||||
|
@ -147,7 +148,9 @@ struct WrLightMap {
|
||||||
|
|
||||||
u32 count = 1 + std::bit::popcount(parent.p_light_list[i].anim_light_bitmask);
|
u32 count = 1 + std::bit::popcount(parent.p_light_list[i].anim_light_bitmask);
|
||||||
u32 bytes_per_pixel = parent.parent.header.bytes_per_pixel;
|
u32 bytes_per_pixel = parent.parent.header.bytes_per_pixel;
|
||||||
WrLightMapLayer layers[count];
|
// WrLightMapLayer layers[count];
|
||||||
|
// u8 pixels[count * width * height * bytes_per_pixel];
|
||||||
|
padding[count * width * height * bytes_per_pixel];
|
||||||
};
|
};
|
||||||
|
|
||||||
struct WrLightMapLayer {
|
struct WrLightMapLayer {
|
||||||
|
@ -178,6 +181,11 @@ struct WrBspTreeCellPlane {
|
||||||
s32 plane_id;
|
s32 plane_id;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
bitfield WrCellWeather {
|
||||||
|
fog_zone : 4; // No fog and fog zone 0 share a value. Cells have flags & 64 if they're foggy
|
||||||
|
ambient_zone : 4;
|
||||||
|
};
|
||||||
|
|
||||||
struct WrLightTable {
|
struct WrLightTable {
|
||||||
s32 light_count;
|
s32 light_count;
|
||||||
s32 dynamic_light_count;
|
s32 dynamic_light_count;
|
||||||
|
|
Loading…
Reference in New Issue