Add name attribute to make visually finding property chunks easier
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@ -86,7 +86,7 @@ struct TOCEntry {
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("WREXT"): Chunk<WrExt> world_rep @ offset;
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(_): {
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if (std::string::starts_with(name, "P$")) {
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Chunk<PropertyMap> property_chunk @ offset;
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Chunk<PropertyMap> property_chunk @ offset [[name(name)]];
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}
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}
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}
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