#pragma once #include "Common.hexpat" #include "db_files/Common.hexpat" struct SkyObjVar { bool enable_new_sky; padding[3]; bool enable_fog; padding[3]; float atmosphere_radius; float earth_radius; s32 num_latitude_points; s32 num_longitude_points; float horizon_dip_angle; Vec3 pole_color; Vec3 degree_45_color; Vec3 degree_70_color; Vec3 horizon_color; Vec3 horizon_dip_color; Vec3 glow_color; float glow_latitude; float glow_longitude; float glow_angle; float glow_scale; ColorMethod glow_method; float clip_latitude; };