#pragma once #include "Common.hexpat" enum Precipitation : u32 { Snow = 0x0, Rain = 0x1, }; struct WeatherVar { Precipitation precipitation; float frequency; float fall_speed; float visible_distance; float render_radius; float alpha; float brightness; float snow_jitter; float rain_length; float splash_requency; float splash_radius; float splash_height; float splash_duration; char texture[32]; Vec3 wind; };