#pragma once #include "Common.hexpat" struct CellMotionPortal { Vec3 center; u16 angle; bool in_motion; padding[3]; u8 major_axis; padding[2]; }; struct CellMotionMedium { Vec3 center; u16 angle_change; }; struct CellMotion { CellMotionPortal portal_motions[256]; CellMotionMedium medium_motions[256]; s32 unknown; };