#pragma once #include "Common.hexpat" struct LmParams { u32 unknown1; // I think this is struct size (seemingly always 36) float attenuation; float saturation; u32 shadow_type; // TODO: Enum u32 softness; // TODO: Enum float center_weight; u32 depth_mode; // TODO: Enum (16, 32, 32-2x) bool lightmapped_water; padding[3]; s32 lightmap_scale; u32 animlight_cutoff; };