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#pragma once
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struct TextureListToken {
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char name[16];
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};
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struct TextureListData {
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char tokens[4];
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char name[15];
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char reserved;
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};
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struct TxList {
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s32 block_size;
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s32 count;
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s32 token_count;
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TextureListToken tokens[token_count];
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TextureListData data[count];
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}; |