nd-specs/patterns/db_files/chunks/WEATHERVAR.hexpat

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#pragma once
#include "Common.hexpat"
enum Precipitation : u32 {
Snow = 0x0,
Rain = 0x1,
};
struct WeatherVar {
Precipitation precipitation;
float frequency;
float fall_speed;
float visible_distance;
float render_radius;
float alpha;
float brightness;
float snow_jitter;
float rain_length;
float splash_requency;
float splash_radius;
float splash_height;
float splash_duration;
char texture[32];
Vec3<float> wind;
};