nd-specs/patterns/db_files/chunks
Jarrod Doyle 523f94206b
Add ObjVec pattern
2024-08-23 15:37:15 +01:00
..
AIACS.hexpat Move stuff around 2024-07-21 17:40:26 +01:00
AICONVERSE.hexpat Move stuff around 2024-07-21 17:40:26 +01:00
AICRTSZ.hexpat Move stuff around 2024-07-21 17:40:26 +01:00
AIGPTHVAR.hexpat Move stuff around 2024-07-21 17:40:26 +01:00
AIHearStat.hexpat Move stuff around 2024-07-21 17:40:26 +01:00
AIPATHVAR.hexpat Move stuff around 2024-07-21 17:40:26 +01:00
AISNDTWK.hexpat Move stuff around 2024-07-21 17:40:26 +01:00
AI_ROOM_DB.hexpat Fixed everything being broken and ImHex memory leak 2024-08-17 10:52:09 +01:00
AMBIENT.hexpat Move stuff around 2024-07-21 17:40:26 +01:00
BASH.hexpat Move stuff around 2024-07-21 17:40:26 +01:00
BRHEAD.hexpat Move stuff around 2024-07-21 17:40:26 +01:00
BRLIST.hexpat Load all chunk types as part of toc entry 2024-08-23 13:33:36 +01:00
BRVER.hexpat Move stuff around 2024-07-21 17:40:26 +01:00
CELL_MOTION.hexpat Fixed everything being broken and ImHex memory leak 2024-08-17 10:52:09 +01:00
CELOBJVAR.hexpat Fixed everything being broken and ImHex memory leak 2024-08-17 10:52:09 +01:00
CLOUDOBJVAR.hexpat Fixed everything being broken and ImHex memory leak 2024-08-17 10:52:09 +01:00
DARKCOMBAT.hexpat Move stuff around 2024-07-21 17:40:26 +01:00
DARKMISS.hexpat Move stuff around 2024-07-21 17:40:26 +01:00
DISTOBJVAR.hexpat Fixed everything being broken and ImHex memory leak 2024-08-17 10:52:09 +01:00
DRKSET.hexpat Move stuff around 2024-07-21 17:40:26 +01:00
ENVMAPVAR.hexpat Move stuff around 2024-07-21 17:40:26 +01:00
FAMILY.hexpat Move stuff around 2024-07-21 17:40:26 +01:00
FILE_TYPE.hexpat Move stuff around 2024-07-21 17:40:26 +01:00
FLOW_TEX.hexpat Move stuff around 2024-07-21 17:40:26 +01:00
FOGZONEVAR.hexpat Fixed everything being broken and ImHex memory leak 2024-08-17 10:52:09 +01:00
HotRegions.hexpat Create structs for HotRegions and MultiBrush 2024-08-17 10:55:35 +01:00
L$_.hexpat Add initial Link chunk parsing 2024-08-23 15:20:26 +01:00
MAPISRC.hexpat Move stuff around 2024-07-21 17:40:26 +01:00
Mission_GameSysEAX.hexpat Move stuff around 2024-07-21 17:40:26 +01:00
MultiBrush.hexpat Create structs for HotRegions and MultiBrush 2024-08-17 10:55:35 +01:00
OBJ_MAP.hexpat Load all chunk types as part of toc entry 2024-08-23 13:33:36 +01:00
ObjVec.hexpat Add ObjVec pattern 2024-08-23 15:37:15 +01:00
P$_.hexpat Load all chunk types as part of toc entry 2024-08-23 13:33:36 +01:00
RENDPARAMS.hexpat Fixed everything being broken and ImHex memory leak 2024-08-17 10:52:09 +01:00
ROOM_DB.hexpat Fixed everything being broken and ImHex memory leak 2024-08-17 10:52:09 +01:00
ROOM_EAX.hexpat Move stuff around 2024-07-21 17:40:26 +01:00
Relations.hexpat Add Relations chunk pattern 2024-08-23 15:25:08 +01:00
SKYMODE.hexpat Move stuff around 2024-07-21 17:40:26 +01:00
SKYOBJVAR.hexpat Fixed everything being broken and ImHex memory leak 2024-08-17 10:52:09 +01:00
SONGPARAMS.hexpat Move stuff around 2024-07-21 17:40:26 +01:00
STAROBJVAR.hexpat Move stuff around 2024-07-21 17:40:26 +01:00
ScrModules.hexpat Load all chunk types as part of toc entry 2024-08-23 13:33:36 +01:00
TILIST.hexpat Move stuff around 2024-07-21 17:40:26 +01:00
TXLIST.hexpat Move stuff around 2024-07-21 17:40:26 +01:00
TXTPAT_DB.hexpat Move stuff around 2024-07-21 17:40:26 +01:00
WATERBANKS.hexpat Fixed everything being broken and ImHex memory leak 2024-08-17 10:52:09 +01:00
WEATHERVAR.hexpat Fixed everything being broken and ImHex memory leak 2024-08-17 10:52:09 +01:00
WREXT.hexpat Fixed everything being broken and ImHex memory leak 2024-08-17 10:52:09 +01:00