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AIACS.hexpat
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Move stuff around
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2024-07-21 17:40:26 +01:00 |
AICONVERSE.hexpat
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Move stuff around
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2024-07-21 17:40:26 +01:00 |
AICRTSZ.hexpat
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Move stuff around
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2024-07-21 17:40:26 +01:00 |
AIGPTHVAR.hexpat
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Move stuff around
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2024-07-21 17:40:26 +01:00 |
AIHearStat.hexpat
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Move stuff around
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2024-07-21 17:40:26 +01:00 |
AIPATHVAR.hexpat
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Move stuff around
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2024-07-21 17:40:26 +01:00 |
AISNDTWK.hexpat
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Move stuff around
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2024-07-21 17:40:26 +01:00 |
AI_ROOM_DB.hexpat
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Fixed everything being broken and ImHex memory leak
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2024-08-17 10:52:09 +01:00 |
AMBIENT.hexpat
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Move stuff around
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2024-07-21 17:40:26 +01:00 |
BASH.hexpat
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Move stuff around
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2024-07-21 17:40:26 +01:00 |
BRHEAD.hexpat
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Move stuff around
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2024-07-21 17:40:26 +01:00 |
BRLIST.hexpat
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Load all chunk types as part of toc entry
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2024-08-23 13:33:36 +01:00 |
BRVER.hexpat
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Move stuff around
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2024-07-21 17:40:26 +01:00 |
CELL_MOTION.hexpat
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Fixed everything being broken and ImHex memory leak
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2024-08-17 10:52:09 +01:00 |
CELOBJVAR.hexpat
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Fixed everything being broken and ImHex memory leak
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2024-08-17 10:52:09 +01:00 |
CLOUDOBJVAR.hexpat
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Fixed everything being broken and ImHex memory leak
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2024-08-17 10:52:09 +01:00 |
DARKCOMBAT.hexpat
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Move stuff around
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2024-07-21 17:40:26 +01:00 |
DARKMISS.hexpat
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Move stuff around
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2024-07-21 17:40:26 +01:00 |
DISTOBJVAR.hexpat
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Fixed everything being broken and ImHex memory leak
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2024-08-17 10:52:09 +01:00 |
DRKSET.hexpat
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Move stuff around
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2024-07-21 17:40:26 +01:00 |
ENVMAPVAR.hexpat
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Move stuff around
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2024-07-21 17:40:26 +01:00 |
FAMILY.hexpat
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Move stuff around
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2024-07-21 17:40:26 +01:00 |
FILE_TYPE.hexpat
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Move stuff around
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2024-07-21 17:40:26 +01:00 |
FLOW_TEX.hexpat
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Move stuff around
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2024-07-21 17:40:26 +01:00 |
FOGZONEVAR.hexpat
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Fixed everything being broken and ImHex memory leak
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2024-08-17 10:52:09 +01:00 |
HotRegions.hexpat
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Create structs for HotRegions and MultiBrush
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2024-08-17 10:55:35 +01:00 |
L$_.hexpat
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Add initial Link chunk parsing
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2024-08-23 15:20:26 +01:00 |
MAPISRC.hexpat
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Move stuff around
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2024-07-21 17:40:26 +01:00 |
Mission_GameSysEAX.hexpat
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Move stuff around
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2024-07-21 17:40:26 +01:00 |
MultiBrush.hexpat
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Create structs for HotRegions and MultiBrush
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2024-08-17 10:55:35 +01:00 |
OBJ_MAP.hexpat
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Load all chunk types as part of toc entry
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2024-08-23 13:33:36 +01:00 |
ObjVec.hexpat
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Add ObjVec pattern
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2024-08-23 15:37:15 +01:00 |
P$_.hexpat
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Load all chunk types as part of toc entry
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2024-08-23 13:33:36 +01:00 |
RENDPARAMS.hexpat
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Fixed everything being broken and ImHex memory leak
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2024-08-17 10:52:09 +01:00 |
ROOM_DB.hexpat
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Fixed everything being broken and ImHex memory leak
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2024-08-17 10:52:09 +01:00 |
ROOM_EAX.hexpat
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Move stuff around
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2024-07-21 17:40:26 +01:00 |
Relations.hexpat
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Add Relations chunk pattern
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2024-08-23 15:25:08 +01:00 |
SKYMODE.hexpat
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Move stuff around
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2024-07-21 17:40:26 +01:00 |
SKYOBJVAR.hexpat
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Fixed everything being broken and ImHex memory leak
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2024-08-17 10:52:09 +01:00 |
SONGPARAMS.hexpat
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Move stuff around
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2024-07-21 17:40:26 +01:00 |
STAROBJVAR.hexpat
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Move stuff around
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2024-07-21 17:40:26 +01:00 |
ScrModules.hexpat
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Load all chunk types as part of toc entry
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2024-08-23 13:33:36 +01:00 |
TILIST.hexpat
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Move stuff around
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2024-07-21 17:40:26 +01:00 |
TXLIST.hexpat
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Move stuff around
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2024-07-21 17:40:26 +01:00 |
TXTPAT_DB.hexpat
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Move stuff around
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2024-07-21 17:40:26 +01:00 |
WATERBANKS.hexpat
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Fixed everything being broken and ImHex memory leak
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2024-08-17 10:52:09 +01:00 |
WEATHERVAR.hexpat
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Fixed everything being broken and ImHex memory leak
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2024-08-17 10:52:09 +01:00 |
WREXT.hexpat
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Fixed everything being broken and ImHex memory leak
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2024-08-17 10:52:09 +01:00 |