nd-specs/patterns/lgtypes.hexpat

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#pragma once
using Vec3;
using NameNum;
using NameNumTag;
struct Plane {
float x;
float y;
float z;
float d;
};
struct DPlane {
double x;
double y;
double z;
double d;
};
struct Vec3<T> {
T x;
T y;
T z;
};
struct Vec4<T> {
T x;
T y;
T z;
T w;
};
struct NameNum {
// This header section is actually a tag too, but for namings sake I'll leave it like this
s32 max_names;
s32 sys_name_len;
char sys_name[sys_name_len];
NameNumTag tags[max_names];
};
struct NameNumTag {
s32 value;
if (value != -1) {
s32 name_len;
if (name_len != -1) {
char name[name_len];
}
}
};
enum ColorMethod : s32 {
Sum = 0x0,
Interpolate = 0x1,
};