52 lines
517 B
Plaintext
52 lines
517 B
Plaintext
#pragma once
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struct Table<T> {
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s32 size;
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T data;
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};
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struct Vec2<T> {
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T x;
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T y;
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};
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struct Vec3<T> {
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T x;
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T y;
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T z;
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};
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struct Vec4<T> {
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T x;
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T y;
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T z;
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T w;
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};
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struct Mat3<T> {
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Vec3<T> v[3];
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};
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struct Transform {
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Mat3<float> mat;
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Vec3<float> vec;
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};
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struct Sphere {
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Vec3<float> center;
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float radius;
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};
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struct Plane {
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float x;
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float y;
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float z;
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float d;
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};
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struct DPlane {
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double x;
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double y;
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double z;
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double d;
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}; |