75 lines
1.9 KiB
C#
75 lines
1.9 KiB
C#
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using System.IO;
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using Godot;
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namespace KeepersCompound.TMV.UI;
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public partial class MissionSelector : Control
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{
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[Signal]
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public delegate void LoadMissionEventHandler(string path);
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private FileDialog _FolderSelect;
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private LineEdit _FolderPath;
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private Button _BrowseButton;
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private ItemList _Missions;
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private Button _LoadButton;
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private Button _CancelButton;
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public override void _Ready()
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{
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_FolderSelect = GetNode<FileDialog>("%FolderSelect");
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_FolderPath = GetNode<LineEdit>("%FolderPath");
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_BrowseButton = GetNode<Button>("%BrowseButton");
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_Missions = GetNode<ItemList>("%Missions");
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_LoadButton = GetNode<Button>("%LoadButton");
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_CancelButton = GetNode<Button>("%CancelButton");
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_BrowseButton.Pressed += () => _FolderSelect.Visible = true;
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_FolderSelect.DirSelected += (string dir) => { _FolderPath.Text = dir; BuildMissionList(dir); };
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_FolderPath.TextSubmitted += BuildMissionList;
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_Missions.ItemSelected += (long _) => _LoadButton.Disabled = false;
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_LoadButton.Pressed += EmitLoadMission;
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_CancelButton.Pressed += () => Visible = false;
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}
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public override void _Input(InputEvent @event)
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{
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if (@event is InputEventKey keyEvent && keyEvent.Pressed)
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{
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if (keyEvent.Keycode == Key.Escape)
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{
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Visible = !Visible;
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}
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}
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}
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private void BuildMissionList(string path)
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{
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_Missions.Clear();
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_LoadButton.Disabled = true;
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// TODO: Use install config to select paths better?
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var mis = Directory.GetFiles(path, "*.mis", SearchOption.AllDirectories);
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foreach (var m in mis)
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{
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_Missions.AddItem(m.TrimPrefix(path));
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}
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}
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private void EmitLoadMission()
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{
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var selected = _Missions.GetSelectedItems();
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if (selected.IsEmpty())
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{
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return;
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}
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var item = _Missions.GetItemText(selected[0]);
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var basePath = _FolderPath.Text;
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var path = basePath + item;
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EmitSignal(SignalName.LoadMission, path);
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Visible = false;
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}
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}
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