thief-mission-viewer/project/code/LGS/Database/Chunks/Property.cs

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C#
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using System.Collections.Generic;
using System.IO;
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using System.Numerics;
namespace KeepersCompound.LGS.Database.Chunks;
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public class Property
{
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public int objectId;
public int length;
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public virtual void Read(BinaryReader reader)
{
objectId = reader.ReadInt32();
length = (int)reader.ReadUInt32();
}
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}
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public class PropertyChunk<T> : IChunk, IMergable where T : Property, new()
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{
public ChunkHeader Header { get; set; }
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public List<T> properties;
public void ReadData(BinaryReader reader, DbFile.TableOfContents.Entry entry)
{
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properties = new List<T>();
while (reader.BaseStream.Position < entry.Offset + entry.Size + 24)
{
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var prop = new T();
prop.Read(reader);
properties.Add(prop);
}
}
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public void WriteData(BinaryWriter writer)
{
throw new System.NotImplementedException();
}
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public void Merge(IMergable other)
{
properties.AddRange(((PropertyChunk<T>)other).properties);
}
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}
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public class PropGeneric : Property
{
public byte[] data;
public override void Read(BinaryReader reader)
{
base.Read(reader);
data = reader.ReadBytes(length);
}
}
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public class PropBool : Property
{
public bool value;
public override void Read(BinaryReader reader)
{
base.Read(reader);
value = reader.ReadInt32() != 0;
}
}
public class PropInt : Property
{
public int value;
public override void Read(BinaryReader reader)
{
base.Read(reader);
value = reader.ReadInt32();
}
}
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public class PropLabel : Property
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{
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public string value;
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public override void Read(BinaryReader reader)
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{
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base.Read(reader);
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value = reader.ReadNullString(length);
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}
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}
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public class PropString : Property
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{
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public int stringLength;
public string value;
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public override void Read(BinaryReader reader)
{
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base.Read(reader);
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stringLength = reader.ReadInt32();
value = reader.ReadNullString(stringLength);
}
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}
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public class PropFloat : Property
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{
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public float value;
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public override void Read(BinaryReader reader)
{
base.Read(reader);
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value = reader.ReadSingle();
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}
}
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public class PropVector : Property
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{
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public Vector3 value;
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public override void Read(BinaryReader reader)
{
base.Read(reader);
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value = reader.ReadVec3();
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}
}
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public class PropRenderType : Property
{
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public enum Mode
{
Normal,
NotRendered,
Unlit,
EditorOnly,
CoronaOnly,
}
public Mode mode;
public override void Read(BinaryReader reader)
{
base.Read(reader);
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mode = (Mode)reader.ReadUInt32();
}
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}
public class PropSlayResult : Property
{
public enum Effect
{
Normal, NoEffect, Terminate, Destroy,
}
public Effect effect;
public override void Read(BinaryReader reader)
{
base.Read(reader);
effect = (Effect)reader.ReadUInt32();
}
}
public class PropInventoryType : Property
{
public enum Slot
{
Junk, Item, Weapon,
}
public Slot type;
public override void Read(BinaryReader reader)
{
base.Read(reader);
type = (Slot)reader.ReadUInt32();
}
}
public class PropCollisionType : Property
{
public bool Bounce;
public bool DestroyOnImpact;
public bool SlayOnImpact;
public bool NoCollisionSound;
public bool NoResult;
public bool FullCollisionSound;
public override void Read(BinaryReader reader)
{
base.Read(reader);
var flags = reader.ReadUInt32();
Bounce = (flags & 0x1) != 0;
DestroyOnImpact = (flags & (0x1 << 1)) != 0;
SlayOnImpact = (flags & (0x1 << 2)) != 0;
NoCollisionSound = (flags & (0x1 << 3)) != 0;
NoResult = (flags & (0x1 << 4)) != 0;
FullCollisionSound = (flags & (0x1 << 5)) != 0;
}
}
public class PropPosition : Property
{
public Vector3 Location;
public Vector3 Rotation;
public override void Read(BinaryReader reader)
{
base.Read(reader);
Location = reader.ReadVec3();
reader.ReadBytes(4); // Runtime Cell/Hint in editor
Rotation = reader.ReadRotation();
}
}
public class PropLight : Property
{
public float Brightness;
public Vector3 Offset;
public float Radius;
public float InnerRadius;
public bool QuadLit;
public override void Read(BinaryReader reader)
{
base.Read(reader);
Brightness = reader.ReadSingle();
Offset = reader.ReadVec3();
Radius = reader.ReadSingle();
QuadLit = reader.ReadBoolean();
reader.ReadBytes(3);
InnerRadius = reader.ReadSingle();
}
}
public class PropLightColor : Property
{
public float Hue;
public float Saturation;
public override void Read(BinaryReader reader)
{
base.Read(reader);
Hue = reader.ReadSingle();
Saturation = reader.ReadSingle();
}
}
public class PropSpotlight : Property
{
public float InnerAngle;
public float OuterAngle;
public override void Read(BinaryReader reader)
{
base.Read(reader);
InnerAngle = reader.ReadSingle();
OuterAngle = reader.ReadSingle();
reader.ReadBytes(4); // Z is unused
}
}
public class PropSpotlightAndAmbient : Property
{
public float InnerAngle;
public float OuterAngle;
public float SpotBrightness;
public override void Read(BinaryReader reader)
{
base.Read(reader);
InnerAngle = reader.ReadSingle();
OuterAngle = reader.ReadSingle();
SpotBrightness = reader.ReadSingle();
}
}
// TODO: Work out what this property actually does
public class PropLightBasedAlpha : Property
{
public bool Enabled;
public Vector2 AlphaRange;
public Vector2 LightRange;
public override void Read(BinaryReader reader)
{
base.Read(reader);
Enabled = reader.ReadBoolean();
reader.ReadBytes(3);
AlphaRange = reader.ReadVec2();
LightRange = new Vector2(reader.ReadInt32(), reader.ReadInt32());
}
}