60 lines
1.6 KiB
C#
60 lines
1.6 KiB
C#
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using System.Collections.Generic;
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using Godot;
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using Godot.Collections;
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using KeepersCompound.LGS;
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using KeepersCompound.TMV.UI;
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namespace KeepersCompound.TMV;
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public partial class Model : Node3D
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{
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public override void _Ready()
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{
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var modelSelector = GetNode<Control>("%ModelSelector") as ModelSelector;
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modelSelector.LoadModel += BuildModel;
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}
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private void BuildModel(string rootPath, string modelPath)
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{
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foreach (var node in GetChildren())
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{
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node.QueueFree();
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}
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var modelFile = new ModelFile(modelPath);
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if (modelFile == null)
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{
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GD.Print("UH OH");
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}
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var vertices = new List<Vector3>();
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var indices = new List<int>();
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foreach (var v in modelFile.Vertices)
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{
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vertices.Add(v.ToGodotVec3());
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}
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foreach (var poly in modelFile.Polygons)
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{
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for (var i = 1; i < poly.VertexCount - 1; i++)
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{
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indices.Add(poly.VertexIndices[0]);
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indices.Add(poly.VertexIndices[i]);
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indices.Add(poly.VertexIndices[i + 1]);
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}
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}
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var array = new Array();
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array.Resize((int)Mesh.ArrayType.Max);
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array[(int)Mesh.ArrayType.Vertex] = vertices.ToArray();
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array[(int)Mesh.ArrayType.Index] = indices.ToArray();
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var mesh = new ArrayMesh();
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mesh.AddSurfaceFromArrays(Mesh.PrimitiveType.Triangles, array);
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var meshInstance = new MeshInstance3D { Mesh = mesh };
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AddChild(meshInstance);
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}
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}
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