Add map clearing, handle cells without visible polys, add lighting

This commit is contained in:
Jarrod Doyle 2024-07-22 19:37:27 +01:00
parent 2e841276f3
commit 1ba0c6ac27
Signed by: Jayrude
GPG Key ID: 38B57B16E7C0ADF7
4 changed files with 36 additions and 18 deletions

View File

@ -144,7 +144,7 @@ public class WorldRep : IChunk
public int LightIndexCount { get; set; }
public ushort[] LightIndices { get; set; }
public Cell(BinaryReader reader)
public Cell(BinaryReader reader, int bpp)
{
VertexCount = reader.ReadByte();
PolyCount = reader.ReadByte();
@ -199,7 +199,6 @@ public class WorldRep : IChunk
for (var i = 0; i < RenderPolyCount; i++)
{
var info = LightList[i];
var bpp = 4; // TODO: WREXT only!
Lightmaps[i] = new Lightmap(reader, info.Width, info.Height, info.AnimLightBitmask, bpp);
}
LightIndexCount = reader.ReadInt32();
@ -218,10 +217,12 @@ public class WorldRep : IChunk
public void ReadData(BinaryReader reader, DbFile.TableOfContents.Entry entry)
{
DataHeader = new(reader);
var bpp = (DataHeader.LightmapFormat == 0) ? 2 : 4;
Cells = new Cell[DataHeader.CellCount];
for (var i = 0; i < DataHeader.CellCount; i++)
{
Cells[i] = new Cell(reader);
Cells[i] = new Cell(reader, bpp);
}
// TODO: All the other info lol

View File

@ -96,8 +96,8 @@ public class DbFile
{
return entryName switch
{
"AI_ROOM_DB" => new AiRoomDb(),
"AICONVERSE" => new AiConverseChunk(),
// "AI_ROOM_DB" => new AiRoomDb(),
// "AICONVERSE" => new AiConverseChunk(),
"WREXT" => new WorldRep(),
_ => new GenericChunk(),
};

View File

@ -15,6 +15,8 @@ public partial class Mission : Node3D
public string FileName { get; set; }
[Export]
public bool Build = false;
[Export]
public bool Clear = false;
DbFile _file;
@ -31,6 +33,11 @@ public partial class Mission : Node3D
RebuildMap();
Build = false;
}
if (Clear)
{
ClearMap();
Clear = false;
}
}
public override void _Input(InputEvent @event)
@ -44,12 +51,17 @@ public partial class Mission : Node3D
}
}
public void RebuildMap()
public void ClearMap()
{
foreach (var node in GetChildren())
{
node.QueueFree();
}
}
public void RebuildMap()
{
ClearMap();
_file = new(FileName);
var wr = (WorldRep)_file.Chunks["WREXT"];
@ -66,6 +78,11 @@ public partial class Mission : Node3D
var numRenderPolys = cell.RenderPolyCount;
var numPortalPolys = cell.PortalPolyCount;
if (numRenderPolys == 0 || numPortalPolys >= numPolys)
{
return;
}
var vertices = new List<Vector3>();
var normals = new List<Vector3>();
var idxOffset = 0;
@ -86,13 +103,10 @@ public partial class Mission : Node3D
for (int j = 1; j < numPolyVertices - 1; j++)
{
foreach (var offset in new int[] { 0, j, j + 1 })
// foreach (var offset in new int[] { j + 1, j, 0 })
{
var vertex = cell.Vertices[cell.Indices[idxOffset + offset]];
vertices.Add(vertex.ToGodotVec3(4.0f));
normals.Add(normal.ToGodotVec3(4.0f));
// vertices.Add(new Vector3(vertex.Y, vertex.Z, vertex.X));
// normals.Add(new Vector3(normal.Y, normal.Z, normal.X));
}
}
@ -111,7 +125,17 @@ public partial class Mission : Node3D
Mesh = arrMesh,
CastShadow = GeometryInstance3D.ShadowCastingSetting.On
};
AddChild(meshInstance);
var r = new Random();
if (r.NextSingle() > 0.9 && cell.SphereRadius > 5.0)
{
var light = new OmniLight3D
{
Position = cell.SphereCenter.ToGodotVec3(4.0f),
OmniRange = cell.SphereRadius * (r.NextSingle() + 1.0f) * 0.5f,
};
AddChild(light);
}
}
}

View File

@ -9,17 +9,10 @@
[node name="Mission" type="Node3D" parent="."]
script = ExtResource("1_xhqt7")
FileName = "/home/jarrod/Dev/thief/de-specs/test_data/wr-test.cow"
FileName = "/home/jarrod/Dev/thief/de-specs/test_data/rose-garden.mis"
[node name="Camera3D" type="Camera3D" parent="."]
script = ExtResource("2_w5otl")
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_oxkvl")
[node name="OmniLight3D" type="OmniLight3D" parent="."]
shadow_enabled = true
[node name="OmniLight3D3" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.509499, 0.98353, 1.1662)
shadow_enabled = true