Decrease target rectpacking density
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42cc08363e
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261d5fe399
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@ -279,7 +279,7 @@ public partial class Mission : Node3D
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{
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var bounds = Timing.TimeStage("RectPack", () =>
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{
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RectanglePacker.Pack(packingRects, out var bounds);
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RectanglePacker.Pack(packingRects, out var bounds, PackingHints.FindBest, 0);
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return bounds;
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});
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GD.Print($"Creating lightmap with bounds: ({bounds.Width}, {bounds.Height})");
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