Enable loading of PCX textures from FM folders
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				|  | @ -34,8 +34,8 @@ public partial class TextureLoader | |||
| 
 | ||||
|     private void RegisterFmTexturePaths() | ||||
|     { | ||||
|         // TODO: Load DDS BMP PCX GIF CEL | ||||
|         string[] validExtensions = { "png", "tga" }; | ||||
|         // TODO: Load DDS BMP GIF CEL | ||||
|         string[] validExtensions = { "png", "tga", "pcx" }; | ||||
| 
 | ||||
|         var famOptions = new EnumerationOptions { MatchCasing = MatchCasing.CaseInsensitive }; | ||||
|         var textureOptions = new EnumerationOptions | ||||
|  |  | |||
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