Enable loading of PCX textures from FM folders
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@ -34,8 +34,8 @@ public partial class TextureLoader
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private void RegisterFmTexturePaths()
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{
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// TODO: Load DDS BMP PCX GIF CEL
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string[] validExtensions = { "png", "tga" };
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// TODO: Load DDS BMP GIF CEL
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string[] validExtensions = { "png", "tga", "pcx" };
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var famOptions = new EnumerationOptions { MatchCasing = MatchCasing.CaseInsensitive };
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var textureOptions = new EnumerationOptions
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