diff --git a/project/code/TMV/MeshSurfaceData.cs b/project/code/TMV/MeshSurfaceData.cs index 38fe28a..702ae29 100644 --- a/project/code/TMV/MeshSurfaceData.cs +++ b/project/code/TMV/MeshSurfaceData.cs @@ -5,7 +5,6 @@ using GArray = Godot.Collections.Array; namespace KeepersCompound.TMV; -// TODO: Add UV transform method. Should take a transform function and a range of UVs to apply it to public class MeshSurfaceData { const string MATERIAL_PATH = "res://project/materials/base.tres"; diff --git a/project/code/TMV/Mission.cs b/project/code/TMV/Mission.cs index f8aad49..53b9f61 100644 --- a/project/code/TMV/Mission.cs +++ b/project/code/TMV/Mission.cs @@ -102,11 +102,6 @@ public partial class Mission : Node3D var wr = (WorldRep)_file.Chunks["WREXT"]; BuildMeshes(wr.Cells); - - // foreach (var cell in wr.Cells) - // { - // BuildCellMesh(cell); - // } } private void BuildMeshes(WorldRep.Cell[] cells)