Use C# event for mission selection
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@ -49,7 +49,7 @@ public partial class Mission : Node3D
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_installPaths = new ResourcePathManager(extractPath);
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_installPaths = new ResourcePathManager(extractPath);
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var missionSelector = GetNode<Control>("%MissionSelector") as MissionSelector;
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var missionSelector = GetNode<Control>("%MissionSelector") as MissionSelector;
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missionSelector.pathManager = _installPaths;
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missionSelector.pathManager = _installPaths;
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missionSelector.LoadMission += (string campaign, string mission) =>
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missionSelector.MissionSelected += (string campaign, string mission) =>
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{
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{
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if (campaign == null)
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if (campaign == null)
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{
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{
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@ -5,8 +5,8 @@ namespace KeepersCompound.TMV.UI;
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public partial class MissionSelector : Control
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public partial class MissionSelector : Control
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{
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{
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[Signal]
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public event MissionSelectedEventHandler MissionSelected;
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public delegate void LoadMissionEventHandler(string campaign, string mission);
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public delegate void MissionSelectedEventHandler(string campaign, string mission);
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public ResourcePathManager pathManager;
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public ResourcePathManager pathManager;
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@ -100,7 +100,7 @@ public partial class MissionSelector : Control
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var missionIdx = missionIdxs[0];
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var missionIdx = missionIdxs[0];
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var campaignName = campaignIdx == 0 ? null : _Campaigns.GetItemText(campaignIdx);
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var campaignName = campaignIdx == 0 ? null : _Campaigns.GetItemText(campaignIdx);
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var missionName = _Missions.GetItemText(missionIdx);
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var missionName = _Missions.GetItemText(missionIdx);
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EmitSignal(SignalName.LoadMission, campaignName, missionName);
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MissionSelected(campaignName, missionName);
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Visible = false;
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Visible = false;
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}
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}
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