Slightly simplify lightmap bytes conversion
This commit is contained in:
parent
117f5b924c
commit
5b53d03ae6
|
@ -151,20 +151,18 @@ public class WorldRep : IChunk
|
|||
|
||||
public readonly byte[] AsBytesRgba(int layer)
|
||||
{
|
||||
if (layer >= Layers)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(layer));
|
||||
}
|
||||
ArgumentOutOfRangeException.ThrowIfLessThan(layer, 0, nameof(layer));
|
||||
ArgumentOutOfRangeException.ThrowIfGreaterThan(layer, Layers, nameof(layer));
|
||||
|
||||
var bIdx = 0;
|
||||
var pIdx = layer * Bpp * Width * Height;
|
||||
|
||||
var length = Width * Height * 4;
|
||||
var layerOffset = layer * Bpp * Width * Height;
|
||||
var bytes = new byte[length];
|
||||
for (var y = 0; y < Height; y++)
|
||||
{
|
||||
for (var x = 0; x < Width; x++)
|
||||
{
|
||||
var bIdx = x * 4 + y * 4 * Width;
|
||||
var pIdx = x * Bpp + y * Bpp * Width + layerOffset;
|
||||
switch (Bpp)
|
||||
{
|
||||
case 1:
|
||||
|
@ -188,6 +186,9 @@ public class WorldRep : IChunk
|
|||
bytes[bIdx + 3] = Pixels[pIdx + 3];
|
||||
break;
|
||||
}
|
||||
|
||||
bIdx += 4;
|
||||
pIdx += Bpp;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue