Add more property data definitions

This commit is contained in:
Jarrod Doyle 2024-09-07 13:22:54 +01:00
parent c61cd5cd47
commit 691220b5c8
Signed by: Jayrude
GPG Key ID: 38B57B16E7C0ADF7
1 changed files with 148 additions and 1 deletions

View File

@ -140,4 +140,151 @@ public class PropRenderType : Property
base.Read(reader);
mode = (Mode)reader.ReadUInt32();
}
}
}
public class PropSlayResult : Property
{
public enum Effect
{
Normal, NoEffect, Terminate, Destroy,
}
public Effect effect;
public override void Read(BinaryReader reader)
{
base.Read(reader);
effect = (Effect)reader.ReadUInt32();
}
}
public class PropInventoryType : Property
{
public enum Slot
{
Junk, Item, Weapon,
}
public Slot type;
public override void Read(BinaryReader reader)
{
base.Read(reader);
type = (Slot)reader.ReadUInt32();
}
}
public class PropCollisionType : Property
{
public bool Bounce;
public bool DestroyOnImpact;
public bool SlayOnImpact;
public bool NoCollisionSound;
public bool NoResult;
public bool FullCollisionSound;
public override void Read(BinaryReader reader)
{
base.Read(reader);
var flags = reader.ReadUInt32();
Bounce = (flags & 0x1) != 0;
DestroyOnImpact = (flags & (0x1 << 1)) != 0;
SlayOnImpact = (flags & (0x1 << 2)) != 0;
NoCollisionSound = (flags & (0x1 << 3)) != 0;
NoResult = (flags & (0x1 << 4)) != 0;
FullCollisionSound = (flags & (0x1 << 5)) != 0;
}
}
public class PropPosition : Property
{
public Vector3 Location;
public Vector3 Rotation;
public override void Read(BinaryReader reader)
{
base.Read(reader);
Location = reader.ReadVec3();
reader.ReadBytes(4); // Runtime Cell/Hint in editor
Rotation = reader.ReadRotation();
}
}
public class PropLight : Property
{
public float Brightness;
public Vector3 Offset;
public float Radius;
public float InnerRadius;
public bool QuadLit;
public override void Read(BinaryReader reader)
{
base.Read(reader);
Brightness = reader.ReadSingle();
Offset = reader.ReadVec3();
Radius = reader.ReadSingle();
QuadLit = reader.ReadBoolean();
reader.ReadBytes(3);
InnerRadius = reader.ReadSingle();
}
}
public class PropLightColor : Property
{
public float Hue;
public float Saturation;
public override void Read(BinaryReader reader)
{
base.Read(reader);
Hue = reader.ReadSingle();
Saturation = reader.ReadSingle();
}
}
public class PropSpotlight : Property
{
public float InnerAngle;
public float OuterAngle;
public override void Read(BinaryReader reader)
{
base.Read(reader);
InnerAngle = reader.ReadSingle();
OuterAngle = reader.ReadSingle();
reader.ReadBytes(4); // Z is unused
}
}
public class PropSpotlightAndAmbient : Property
{
public float InnerAngle;
public float OuterAngle;
public float SpotBrightness;
public override void Read(BinaryReader reader)
{
base.Read(reader);
InnerAngle = reader.ReadSingle();
OuterAngle = reader.ReadSingle();
SpotBrightness = reader.ReadSingle();
}
}
// TODO: Work out what this property actually does
public class PropLightBasedAlpha : Property
{
public bool Enabled;
public Vector2 AlphaRange;
public Vector2 LightRange;
public override void Read(BinaryReader reader)
{
base.Read(reader);
Enabled = reader.ReadBoolean();
reader.ReadBytes(3);
AlphaRange = reader.ReadVec2();
LightRange = new Vector2(reader.ReadInt32(), reader.ReadInt32());
}
}