Load textures from root thief resource CRF
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@ -38,15 +38,18 @@ public partial class Mission : Node3D
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[Export]
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public bool Dump = false;
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InstallPaths _installPaths;
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DbFile _file;
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TextureLoader _textureLoader;
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public override void _Ready()
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{
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var missionSelector = GetNode<Control>("%MissionSelector") as MissionSelector;
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missionSelector.LoadMission += (string path) =>
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missionSelector.LoadMission += (string rootPath, string missionPath) =>
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{
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FileName = path;
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_installPaths = new InstallPaths(rootPath);
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FileName = missionPath;
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Build = true;
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};
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}
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@ -88,7 +91,7 @@ public partial class Mission : Node3D
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{
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ClearMap();
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_textureLoader = new TextureLoader("", FileName.GetBaseDir());
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_textureLoader = new TextureLoader(_installPaths.famPath, FileName.GetBaseDir());
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_file = new(FileName);
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var textureList = (TxList)_file.Chunks["TXLIST"];
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@ -1,5 +1,6 @@
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using System.Collections.Generic;
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using System.IO;
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using System.IO.Compression;
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using System.Linq;
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using Godot;
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@ -7,21 +8,38 @@ namespace KeepersCompound.TMV;
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public partial class TextureLoader
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{
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private readonly string _rootPath; // TODO: Load from installation resources
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private readonly string _userTexturesPath;
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private readonly string _rootFamPath; // TODO: Load from installation resources
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private readonly string _fmPath;
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private readonly Dictionary<string, string> _rootTexturePaths = new();
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private readonly Dictionary<string, string> _fmTexturePaths = new();
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private readonly List<ImageTexture> _textureCache = new();
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private readonly Dictionary<int, int> _idMap = new();
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private readonly Dictionary<string, int> _pathMap = new();
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public TextureLoader(string rootPath, string fmPath)
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public TextureLoader(string rootFamPath, string fmPath)
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{
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_rootPath = rootPath;
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_rootFamPath = rootFamPath;
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_fmPath = fmPath;
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_userTexturesPath = ProjectSettings.GlobalizePath($"user://textures/tmp");
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ExtractRootFamFiles();
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LoadDefaultTexture();
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RegisterFmTexturePaths();
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RegisterTexturePaths(_fmPath, _fmTexturePaths);
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RegisterTexturePaths(_userTexturesPath, _rootTexturePaths);
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}
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private void ExtractRootFamFiles()
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{
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var dir = new DirectoryInfo(_userTexturesPath);
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if (dir.Exists)
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{
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dir.Delete(true);
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}
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var zip = ZipFile.OpenRead(_rootFamPath);
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zip.ExtractToDirectory(_userTexturesPath.PathJoin("fam"));
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}
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private void LoadDefaultTexture()
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@ -32,7 +50,7 @@ public partial class TextureLoader
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_textureCache.Add(texture);
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}
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private void RegisterFmTexturePaths()
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private static void RegisterTexturePaths(string rootDir, Dictionary<string, string> map)
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{
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// TODO: Load DDS BMP GIF CEL
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string[] validExtensions = { "png", "tga", "pcx" };
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@ -44,34 +62,33 @@ public partial class TextureLoader
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RecurseSubdirectories = true,
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};
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foreach (var dirPath in Directory.EnumerateDirectories(_fmPath, "fam", famOptions))
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foreach (var dirPath in Directory.EnumerateDirectories(rootDir, "fam", famOptions))
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{
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foreach (var path in Directory.EnumerateFiles(dirPath, "*", textureOptions))
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{
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if (validExtensions.Contains(path.GetExtension().ToLower()))
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{
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// TODO: This only adds the first one found rather than the highest priority
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var key = path.TrimPrefix(_fmPath).GetBaseName().ToLower();
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_fmTexturePaths.TryAdd(key, path);
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var key = path.TrimPrefix(rootDir).GetBaseName().ToLower();
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map.TryAdd(key, path);
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}
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}
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}
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GD.Print($"Registered {map.Count} texture paths at : {rootDir}");
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}
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public bool Load(int id, string path)
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{
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// TODO: Handle lowercase .pcx :)
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var userTexturesPath = ProjectSettings.GlobalizePath($"user://textures{path}.PCX");
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var loaded = false;
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if (_fmTexturePaths.TryGetValue(path.ToLower(), out var filePath))
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if (_fmTexturePaths.TryGetValue(path.ToLower(), out var fmTexPath))
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{
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_textureCache.Add(LoadTexture(filePath));
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_textureCache.Add(LoadTexture(fmTexPath));
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loaded = true;
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}
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else if (File.Exists(userTexturesPath))
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else if (_rootTexturePaths.TryGetValue(path.ToLower(), out var rootTexPath))
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{
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_textureCache.Add(LoadTexture(userTexturesPath));
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_textureCache.Add(LoadTexture(rootTexPath));
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loaded = true;
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}
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@ -7,7 +7,7 @@ namespace KeepersCompound.TMV.UI;
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public partial class MissionSelector : Control
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{
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[Signal]
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public delegate void LoadMissionEventHandler(string path);
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public delegate void LoadMissionEventHandler(string rootPath, string missionPath);
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private InstallPaths _installPaths;
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@ -116,7 +116,7 @@ public partial class MissionSelector : Control
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var campaignPath = selectedCampaign == 0 ? _installPaths.omsPath : _installPaths.fmsPath + _Campaigns.GetItemText(selectedCampaign);
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var path = campaignPath + _Missions.GetItemText(selected[0]);
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EmitSignal(SignalName.LoadMission, path);
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EmitSignal(SignalName.LoadMission, _installPaths.rootPath, path);
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Visible = false;
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}
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