Load textures from root thief resource CRF

This commit is contained in:
Jarrod Doyle 2024-08-13 19:11:03 +01:00
parent 9db1bc6681
commit 6f62d2ca00
Signed by: Jayrude
GPG Key ID: 38B57B16E7C0ADF7
3 changed files with 40 additions and 20 deletions

View File

@ -38,15 +38,18 @@ public partial class Mission : Node3D
[Export]
public bool Dump = false;
InstallPaths _installPaths;
DbFile _file;
TextureLoader _textureLoader;
public override void _Ready()
{
var missionSelector = GetNode<Control>("%MissionSelector") as MissionSelector;
missionSelector.LoadMission += (string path) =>
missionSelector.LoadMission += (string rootPath, string missionPath) =>
{
FileName = path;
_installPaths = new InstallPaths(rootPath);
FileName = missionPath;
Build = true;
};
}
@ -88,7 +91,7 @@ public partial class Mission : Node3D
{
ClearMap();
_textureLoader = new TextureLoader("", FileName.GetBaseDir());
_textureLoader = new TextureLoader(_installPaths.famPath, FileName.GetBaseDir());
_file = new(FileName);
var textureList = (TxList)_file.Chunks["TXLIST"];

View File

@ -1,5 +1,6 @@
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
using Godot;
@ -7,21 +8,38 @@ namespace KeepersCompound.TMV;
public partial class TextureLoader
{
private readonly string _rootPath; // TODO: Load from installation resources
private readonly string _userTexturesPath;
private readonly string _rootFamPath; // TODO: Load from installation resources
private readonly string _fmPath;
private readonly Dictionary<string, string> _rootTexturePaths = new();
private readonly Dictionary<string, string> _fmTexturePaths = new();
private readonly List<ImageTexture> _textureCache = new();
private readonly Dictionary<int, int> _idMap = new();
private readonly Dictionary<string, int> _pathMap = new();
public TextureLoader(string rootPath, string fmPath)
public TextureLoader(string rootFamPath, string fmPath)
{
_rootPath = rootPath;
_rootFamPath = rootFamPath;
_fmPath = fmPath;
_userTexturesPath = ProjectSettings.GlobalizePath($"user://textures/tmp");
ExtractRootFamFiles();
LoadDefaultTexture();
RegisterFmTexturePaths();
RegisterTexturePaths(_fmPath, _fmTexturePaths);
RegisterTexturePaths(_userTexturesPath, _rootTexturePaths);
}
private void ExtractRootFamFiles()
{
var dir = new DirectoryInfo(_userTexturesPath);
if (dir.Exists)
{
dir.Delete(true);
}
var zip = ZipFile.OpenRead(_rootFamPath);
zip.ExtractToDirectory(_userTexturesPath.PathJoin("fam"));
}
private void LoadDefaultTexture()
@ -32,7 +50,7 @@ public partial class TextureLoader
_textureCache.Add(texture);
}
private void RegisterFmTexturePaths()
private static void RegisterTexturePaths(string rootDir, Dictionary<string, string> map)
{
// TODO: Load DDS BMP GIF CEL
string[] validExtensions = { "png", "tga", "pcx" };
@ -44,34 +62,33 @@ public partial class TextureLoader
RecurseSubdirectories = true,
};
foreach (var dirPath in Directory.EnumerateDirectories(_fmPath, "fam", famOptions))
foreach (var dirPath in Directory.EnumerateDirectories(rootDir, "fam", famOptions))
{
foreach (var path in Directory.EnumerateFiles(dirPath, "*", textureOptions))
{
if (validExtensions.Contains(path.GetExtension().ToLower()))
{
// TODO: This only adds the first one found rather than the highest priority
var key = path.TrimPrefix(_fmPath).GetBaseName().ToLower();
_fmTexturePaths.TryAdd(key, path);
var key = path.TrimPrefix(rootDir).GetBaseName().ToLower();
map.TryAdd(key, path);
}
}
}
GD.Print($"Registered {map.Count} texture paths at : {rootDir}");
}
public bool Load(int id, string path)
{
// TODO: Handle lowercase .pcx :)
var userTexturesPath = ProjectSettings.GlobalizePath($"user://textures{path}.PCX");
var loaded = false;
if (_fmTexturePaths.TryGetValue(path.ToLower(), out var filePath))
if (_fmTexturePaths.TryGetValue(path.ToLower(), out var fmTexPath))
{
_textureCache.Add(LoadTexture(filePath));
_textureCache.Add(LoadTexture(fmTexPath));
loaded = true;
}
else if (File.Exists(userTexturesPath))
else if (_rootTexturePaths.TryGetValue(path.ToLower(), out var rootTexPath))
{
_textureCache.Add(LoadTexture(userTexturesPath));
_textureCache.Add(LoadTexture(rootTexPath));
loaded = true;
}

View File

@ -7,7 +7,7 @@ namespace KeepersCompound.TMV.UI;
public partial class MissionSelector : Control
{
[Signal]
public delegate void LoadMissionEventHandler(string path);
public delegate void LoadMissionEventHandler(string rootPath, string missionPath);
private InstallPaths _installPaths;
@ -116,7 +116,7 @@ public partial class MissionSelector : Control
var campaignPath = selectedCampaign == 0 ? _installPaths.omsPath : _installPaths.fmsPath + _Campaigns.GetItemText(selectedCampaign);
var path = campaignPath + _Missions.GetItemText(selected[0]);
EmitSignal(SignalName.LoadMission, path);
EmitSignal(SignalName.LoadMission, _installPaths.rootPath, path);
Visible = false;
}