Sum repeated stage names
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@ -74,7 +74,9 @@ public partial class Mission : Node3D
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{
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{
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if (Build)
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if (Build)
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{
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{
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Timing.Reset();
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Timing.TimeStage("Build", () => RebuildMap());
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Timing.TimeStage("Build", () => RebuildMap());
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Timing.LogAll();
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Build = false;
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Build = false;
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}
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}
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if (Clear)
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if (Clear)
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@ -1,16 +1,24 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics;
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namespace KeepersCompound.TMV;
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namespace KeepersCompound.TMV;
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public static class Timing
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public static class Timing
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{
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{
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static readonly Dictionary<string, TimeSpan> _stages = new();
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public static void Reset()
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{
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_stages.Clear();
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}
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public static void TimeStage(string stagename, Action action)
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public static void TimeStage(string stagename, Action action)
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{
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{
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var watch = Stopwatch.StartNew();
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var watch = Stopwatch.StartNew();
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action();
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action();
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watch.Stop();
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watch.Stop();
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Godot.GD.Print($"[{stagename}]: {watch.Elapsed:g}");
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AddOrIncrement(stagename, watch.Elapsed);
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}
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}
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public static T TimeStage<T>(string stagename, Func<T> action)
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public static T TimeStage<T>(string stagename, Func<T> action)
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@ -18,7 +26,24 @@ public static class Timing
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var watch = Stopwatch.StartNew();
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var watch = Stopwatch.StartNew();
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var value = action();
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var value = action();
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watch.Stop();
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watch.Stop();
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Godot.GD.Print($"[{stagename}]: {watch.Elapsed:g}");
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AddOrIncrement(stagename, watch.Elapsed);
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return value;
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return value;
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}
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}
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public static void LogAll()
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{
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foreach (var (stagename, time) in _stages)
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{
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Godot.GD.Print($"[{stagename}]: {time:g}");
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}
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}
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private static void AddOrIncrement(string stagename, TimeSpan elapsed)
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{
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if (_stages.TryGetValue(stagename, out var time))
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{
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elapsed += time;
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}
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_stages[stagename] = elapsed;
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}
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}
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}
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