Fix incorrect Mat4 to Transform3D conversion
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@ -13,6 +13,6 @@ public static class Utils
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public static Godot.Transform3D ToGodotTransform3D(this Matrix4x4 mat, bool scale = true)
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public static Godot.Transform3D ToGodotTransform3D(this Matrix4x4 mat, bool scale = true)
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{
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{
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var t = mat.Translation / (scale ? InverseScale : 1.0f);
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var t = mat.Translation / (scale ? InverseScale : 1.0f);
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return new Godot.Transform3D(mat.M22, mat.M21, mat.M23, mat.M31, mat.M33, mat.M32, mat.M12, mat.M13, mat.M11, t.Y, t.Z, t.X);
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return new Godot.Transform3D(mat.M22, mat.M32, mat.M12, mat.M23, mat.M33, mat.M13, mat.M21, mat.M31, mat.M11, t.Y, t.Z, t.X);
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}
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}
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}
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}
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