Fix incorrect Mat4 to Transform3D conversion
This commit is contained in:
parent
df99a34d81
commit
7c38c876de
|
@ -13,6 +13,6 @@ public static class Utils
|
|||
public static Godot.Transform3D ToGodotTransform3D(this Matrix4x4 mat, bool scale = true)
|
||||
{
|
||||
var t = mat.Translation / (scale ? InverseScale : 1.0f);
|
||||
return new Godot.Transform3D(mat.M22, mat.M21, mat.M23, mat.M31, mat.M33, mat.M32, mat.M12, mat.M13, mat.M11, t.Y, t.Z, t.X);
|
||||
return new Godot.Transform3D(mat.M22, mat.M32, mat.M12, mat.M23, mat.M33, mat.M13, mat.M21, mat.M31, mat.M11, t.Y, t.Z, t.X);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue