Time a bunch more stuff

This commit is contained in:
Jarrod Doyle 2024-08-29 19:59:01 +01:00
parent 72f8666f5d
commit 8237a46989
Signed by: Jayrude
GPG Key ID: 38B57B16E7C0ADF7
1 changed files with 26 additions and 19 deletions

View File

@ -245,7 +245,7 @@ public partial class Mission : Node3D
var rawRot = brush.angle;
var rot = new Vector3(rawRot.Y, rawRot.Z, rawRot.X) * 360 / ushort.MaxValue;
var scale = scaleProp == null ? Vector3.One : scaleProp.scale.ToGodotVec3(false);
var model = _modelLoader.Load(_campaignName, modelName);
var model = Timing.TimeStage("Load Models", () => { return _modelLoader.Load(_campaignName, modelName); });
if (model != null)
{
model.Position = pos;
@ -394,12 +394,18 @@ public partial class Mission : Node3D
var layerCount = lightmap.Layers;
var srcRect = new Rect2I(0, 0, width, height);
var dst = new Vector2I(rect.X, rect.Y);
Timing.TimeStage("Blit LM Data", () =>
{
for (var i = 0; i < layerCount; i++)
{
var cellLm = Image.CreateFromData(width, height, false, lightmapFormat, lightmap.AsBytesRgba(i));
var bytes = Timing.TimeStage("Get LM Data", () => { return lightmap.AsBytesRgba(i); });
var cellLm = Image.CreateFromData(width, height, false, lightmapFormat, bytes);
lmImages[i].BlitRect(cellLm, srcRect, dst);
}
});
Timing.TimeStage("Transform LM UVs", () =>
{
if (!surfaceDataMap.ContainsKey(info.textureId)) GD.Print("Invalid SurfaceDataMap key");
surfaceDataMap[info.textureId].TransformUv2s(info.uvStart, info.uvEnd, (uv) =>
{
@ -417,6 +423,7 @@ public partial class Mission : Node3D
v = (rect.Y + rect.Height * v) / bounds.Height;
return new Vector2(u, v);
});
});
}
var lightmapTexture = new Texture2DArray();
@ -438,7 +445,7 @@ public partial class Mission : Node3D
// TODO: This is a mess lol
var textureId = renderPoly.TextureId;
var texture = _textureLoader.Get(textureId);
var texture = Timing.TimeStage("Load Textures", () => { return _textureLoader.Get(textureId); });
var texU = renderPoly.TextureVectors.Item1.ToGodotVec3();
var texV = renderPoly.TextureVectors.Item2.ToGodotVec3();
var baseU = renderPoly.TextureBases.Item1;