Add Jorge texture to res
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@ -57,7 +57,8 @@ public class ModelLoader
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var (_, path) = pathManager.GetResourcePath(ResourceType.ObjectTexture, campaignName, resName);
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if (path == null)
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{
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path = "user://textures/jorge.png";
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// Might fail in exported projects
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path = "res://project/jorge.png";
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GD.Print($"Failed to load model texture: {material.Name}");
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}
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@ -21,9 +21,8 @@ public partial class TextureLoader
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private void LoadDefaultTexture()
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{
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// TODO: This should be a resource loaded from RES
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const string path = "user://textures/jorge.png";
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var texture = ImageTexture.CreateFromImage(Image.LoadFromFile(path));
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const string path = "res://project/jorge.png";
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var texture = ResourceLoader.Load<CompressedTexture2D>(path);
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_textureCache.Add(texture);
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}
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Binary file not shown.
After Width: | Height: | Size: 361 B |
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b208ufsau5jhb"
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path="res://.godot/imported/jorge.png-d1d5cd5a7775d205c32df9d2770127a7.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://project/jorge.png"
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dest_files=["res://.godot/imported/jorge.png-d1d5cd5a7775d205c32df9d2770127a7.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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