Add Jorge texture to res

This commit is contained in:
Jarrod Doyle 2024-09-07 13:43:11 +01:00
parent 886b840d6c
commit 855e39880e
Signed by: Jayrude
GPG Key ID: 38B57B16E7C0ADF7
4 changed files with 38 additions and 4 deletions

View File

@ -57,7 +57,8 @@ public class ModelLoader
var (_, path) = pathManager.GetResourcePath(ResourceType.ObjectTexture, campaignName, resName);
if (path == null)
{
path = "user://textures/jorge.png";
// Might fail in exported projects
path = "res://project/jorge.png";
GD.Print($"Failed to load model texture: {material.Name}");
}

View File

@ -21,9 +21,8 @@ public partial class TextureLoader
private void LoadDefaultTexture()
{
// TODO: This should be a resource loaded from RES
const string path = "user://textures/jorge.png";
var texture = ImageTexture.CreateFromImage(Image.LoadFromFile(path));
const string path = "res://project/jorge.png";
var texture = ResourceLoader.Load<CompressedTexture2D>(path);
_textureCache.Add(texture);
}

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project/jorge.png Normal file

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34
project/jorge.png.import Normal file
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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://b208ufsau5jhb"
path="res://.godot/imported/jorge.png-d1d5cd5a7775d205c32df9d2770127a7.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://project/jorge.png"
dest_files=["res://.godot/imported/jorge.png-d1d5cd5a7775d205c32df9d2770127a7.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1