diff --git a/project/code/TMV/Mission.cs b/project/code/TMV/Mission.cs index 612269f..03a0ed3 100644 --- a/project/code/TMV/Mission.cs +++ b/project/code/TMV/Mission.cs @@ -245,7 +245,7 @@ public partial class Mission : Node3D var rawRot = brush.angle; var rot = new Vector3(rawRot.Y, rawRot.Z, rawRot.X) * 360 / ushort.MaxValue; var scale = scaleProp == null ? Vector3.One : scaleProp.scale.ToGodotVec3(false); - var model = Timing.TimeStage("Load Models", () => { return _modelLoader.Load(_campaignName, modelName); }); + var model = Timing.TimeStage("Get Models", () => { return _modelLoader.Load(_campaignName, modelName); }); if (model != null) { model.Position = pos; diff --git a/project/code/TMV/ModelLoader.cs b/project/code/TMV/ModelLoader.cs index 1181108..8d986a1 100644 --- a/project/code/TMV/ModelLoader.cs +++ b/project/code/TMV/ModelLoader.cs @@ -32,7 +32,7 @@ public class ModelLoader } // We don't care if this is null actually, we'll still cache that it's null lol - var model = LoadModel(_pathManager, ref campaignName, modelName); + var model = Timing.TimeStage("Load Models", () => { return LoadModel(_pathManager, ref campaignName, modelName); }); _cache[(campaignName, modelName)] = model; return model == null ? model : model.Duplicate() as MeshInstance3D; }