Remove dummy light generation
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				|  | @ -227,17 +227,6 @@ public partial class Mission : Node3D | |||
| 		}; | ||||
| 		cellNode.AddChild(occluderInstance); | ||||
| 
 | ||||
| 		var r = new Random(); | ||||
| 		if (r.NextSingle() > 0.9 && cell.SphereRadius > 5.0) | ||||
| 		{ | ||||
| 			var light = new OmniLight3D | ||||
| 			{ | ||||
| 				Position = cell.SphereCenter.ToGodotVec3(), | ||||
| 				OmniRange = cell.SphereRadius * (r.NextSingle() + 1.0f) * 0.5f, | ||||
| 			}; | ||||
| 			// cellNode.AddChild(light); | ||||
| 		} | ||||
| 
 | ||||
| 		AddChild(cellNode); | ||||
| 	} | ||||
| 
 | ||||
|  |  | |||
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