Mission node is no longer an EditorTool
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				|  | @ -1,5 +1,4 @@ | |||
| using Godot; | ||||
| using Godot.NativeInterop; | ||||
| using KeepersCompound.LGS; | ||||
| using KeepersCompound.LGS.Database; | ||||
| using KeepersCompound.LGS.Database.Chunks; | ||||
|  | @ -11,7 +10,6 @@ using System.IO; | |||
| 
 | ||||
| namespace KeepersCompound; | ||||
| 
 | ||||
| [Tool] | ||||
| public partial class Mission : Node3D | ||||
| { | ||||
| 	[Export(PropertyHint.GlobalFile, "*.mis")] | ||||
|  |  | |||
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