Mission node is no longer an EditorTool
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@ -1,5 +1,4 @@
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using Godot;
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using Godot.NativeInterop;
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using KeepersCompound.LGS;
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using KeepersCompound.LGS.Database;
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using KeepersCompound.LGS.Database.Chunks;
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@ -11,7 +10,6 @@ using System.IO;
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namespace KeepersCompound;
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[Tool]
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public partial class Mission : Node3D
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{
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[Export(PropertyHint.GlobalFile, "*.mis")]
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