Use new resource manager in mission and textureloader
This commit is contained in:
parent
62ff5306fe
commit
9fd76815a2
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@ -1,4 +1,5 @@
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using Godot;
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using Godot;
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using KeepersCompound.LGS;
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using KeepersCompound.LGS.Database;
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using KeepersCompound.LGS.Database;
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using KeepersCompound.LGS.Database.Chunks;
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using KeepersCompound.LGS.Database.Chunks;
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using KeepersCompound.TMV.UI;
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using KeepersCompound.TMV.UI;
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@ -38,17 +39,19 @@ public partial class Mission : Node3D
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[Export]
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[Export]
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public bool Dump = false;
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public bool Dump = false;
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ResourcePathManager _installPaths;
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InstallPaths _installPaths;
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DbFile _file;
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DbFile _file;
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TextureLoader _textureLoader;
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TextureLoader _textureLoader;
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public override void _Ready()
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public override void _Ready()
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{
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{
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var extractPath = ProjectSettings.GlobalizePath($"user://extracted/tmp");
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_installPaths = new ResourcePathManager(extractPath);
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var missionSelector = GetNode<Control>("%MissionSelector") as MissionSelector;
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var missionSelector = GetNode<Control>("%MissionSelector") as MissionSelector;
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missionSelector.LoadMission += (string rootPath, string missionPath) =>
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missionSelector.LoadMission += (string rootPath, string missionPath) =>
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{
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{
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_installPaths = new InstallPaths(rootPath);
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var inited = _installPaths.Init(rootPath);
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GD.Print($"Inited paths: {inited}");
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FileName = missionPath;
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FileName = missionPath;
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Build = true;
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Build = true;
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};
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};
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@ -91,7 +94,8 @@ public partial class Mission : Node3D
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{
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{
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ClearMap();
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ClearMap();
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_textureLoader = new TextureLoader(_installPaths.famPath, FileName.GetBaseDir());
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var fmName = FileName.GetBaseDir().GetFile();
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_textureLoader = new TextureLoader(fmName);
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_file = new(FileName);
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_file = new(FileName);
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UseChunk<TxList>("TXLIST", LoadTextures);
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UseChunk<TxList>("TXLIST", LoadTextures);
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UseChunk<WorldRep>("WREXT", BuildWrMeshes);
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UseChunk<WorldRep>("WREXT", BuildWrMeshes);
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@ -441,7 +445,7 @@ public partial class Mission : Node3D
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for (var i = 0; i < count; i++)
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for (var i = 0; i < count; i++)
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{
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{
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var item = textureList.Items[i];
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var item = textureList.Items[i];
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var path = "/";
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var path = "";
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for (var j = 0; j < item.Tokens.Length; j++)
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for (var j = 0; j < item.Tokens.Length; j++)
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{
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{
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var token = item.Tokens[j];
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var token = item.Tokens[j];
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@ -454,7 +458,7 @@ public partial class Mission : Node3D
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}
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}
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path += item.Name;
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path += item.Name;
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if (!_textureLoader.Load(i, path))
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if (!_textureLoader.Load(_installPaths, i, path))
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{
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{
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GD.Print($"Failed to load texture: {path}");
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GD.Print($"Failed to load texture: {path}");
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}
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}
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@ -1,45 +1,21 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.IO.Compression;
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using System.Linq;
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using System.Linq;
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using Godot;
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using Godot;
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using KeepersCompound.LGS;
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namespace KeepersCompound.TMV;
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namespace KeepersCompound.TMV;
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public partial class TextureLoader
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public partial class TextureLoader
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{
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{
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private readonly string _userTexturesPath;
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private readonly string _fmName;
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private readonly string _rootFamPath; // TODO: Load from installation resources
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private readonly string _fmPath;
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private readonly Dictionary<string, string> _rootTexturePaths = new();
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private readonly Dictionary<string, string> _fmTexturePaths = new();
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private readonly List<ImageTexture> _textureCache = new();
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private readonly List<ImageTexture> _textureCache = new();
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private readonly Dictionary<int, int> _idMap = new();
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private readonly Dictionary<int, int> _idMap = new();
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private readonly Dictionary<string, int> _pathMap = new();
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private readonly Dictionary<string, int> _pathMap = new();
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public TextureLoader(string rootFamPath, string fmPath)
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public TextureLoader(string fmName)
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{
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{
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_rootFamPath = rootFamPath;
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_fmName = fmName;
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_fmPath = fmPath;
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_userTexturesPath = ProjectSettings.GlobalizePath($"user://textures/tmp");
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ExtractRootFamFiles();
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LoadDefaultTexture();
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LoadDefaultTexture();
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RegisterTexturePaths(_fmPath, _fmTexturePaths);
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RegisterTexturePaths(_userTexturesPath, _rootTexturePaths);
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}
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private void ExtractRootFamFiles()
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{
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var dir = new DirectoryInfo(_userTexturesPath);
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if (dir.Exists)
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{
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dir.Delete(true);
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}
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var zip = ZipFile.OpenRead(_rootFamPath);
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zip.ExtractToDirectory(_userTexturesPath.PathJoin("fam"));
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}
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}
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private void LoadDefaultTexture()
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private void LoadDefaultTexture()
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@ -50,46 +26,28 @@ public partial class TextureLoader
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_textureCache.Add(texture);
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_textureCache.Add(texture);
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}
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}
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private static void RegisterTexturePaths(string rootDir, Dictionary<string, string> map)
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public bool Load(ResourcePathManager installManager, int id, string path)
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{
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// TODO: Load DDS BMP GIF CEL
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string[] validExtensions = { "png", "tga", "pcx", "gif" };
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var famOptions = new EnumerationOptions { MatchCasing = MatchCasing.CaseInsensitive };
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var textureOptions = new EnumerationOptions
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{
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MatchCasing = MatchCasing.CaseInsensitive,
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RecurseSubdirectories = true,
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};
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foreach (var dirPath in Directory.EnumerateDirectories(rootDir, "fam", famOptions))
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{
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foreach (var path in Directory.EnumerateFiles(dirPath, "*", textureOptions))
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{
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if (validExtensions.Contains(path.GetExtension().ToLower()))
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{
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// TODO: This only adds the first one found rather than the highest priority
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var key = path.TrimPrefix(rootDir).GetBaseName().ToLower();
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map.TryAdd(key, path);
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}
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}
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}
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GD.Print($"Registered {map.Count} texture paths at : {rootDir}");
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}
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public bool Load(int id, string path)
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{
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{
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var loaded = false;
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var loaded = false;
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if (_fmTexturePaths.TryGetValue(path.ToLower(), out var fmTexPath))
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string texPath;
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if (_fmName != null)
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{
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{
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_textureCache.Add(LoadTexture(fmTexPath));
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texPath = installManager.GetTexturePath(_fmName, path);
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texPath ??= installManager.GetTexturePath(path);
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}
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else
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{
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texPath = installManager.GetTexturePath(path);
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}
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if (texPath != null)
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{
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var texture = LoadTexture(texPath);
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if (texture != null)
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{
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_textureCache.Add(texture);
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loaded = true;
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loaded = true;
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}
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}
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else if (_rootTexturePaths.TryGetValue(path.ToLower(), out var rootTexPath))
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{
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_textureCache.Add(LoadTexture(rootTexPath));
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loaded = true;
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}
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}
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var index = loaded ? _textureCache.Count - 1 : 0;
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var index = loaded ? _textureCache.Count - 1 : 0;
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@ -101,6 +59,9 @@ public partial class TextureLoader
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public static ImageTexture LoadTexture(string path)
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public static ImageTexture LoadTexture(string path)
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{
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{
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var ext = path.GetExtension().ToLower();
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var ext = path.GetExtension().ToLower();
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string[] validExtensions = { "png", "tga", "pcx", "gif" };
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if (validExtensions.Contains(ext))
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{
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var texture = ext switch
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var texture = ext switch
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{
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{
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"pcx" => LoadPcx(path),
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"pcx" => LoadPcx(path),
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@ -109,6 +70,8 @@ public partial class TextureLoader
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};
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};
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return texture;
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return texture;
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}
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}
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return null;
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}
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public ImageTexture Get(int id)
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public ImageTexture Get(int id)
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{
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{
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