Add object rendering toggle
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963ab721cd
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@ -29,6 +29,8 @@ public partial class Mission : Node3D
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}
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}
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}
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}
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private const string OBJECT_MODELS_GROUP = "ObjectModels";
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[Export(PropertyHint.GlobalFile, "*.mis")]
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[Export(PropertyHint.GlobalFile, "*.mis")]
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public string FileName { get; set; }
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public string FileName { get; set; }
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[Export]
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[Export]
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@ -94,10 +96,14 @@ public partial class Mission : Node3D
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{
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{
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Build = true;
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Build = true;
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}
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}
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if (keyEvent.Keycode == Key.O)
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if (keyEvent.Keycode == Key.L)
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{
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{
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ToggleLightmap();
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ToggleLightmap();
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}
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}
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if (keyEvent.Keycode == Key.O)
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{
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ToggleObjectRendering();
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}
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}
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}
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}
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}
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@ -127,6 +133,17 @@ public partial class Mission : Node3D
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}
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}
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}
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}
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public void ToggleObjectRendering()
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{
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// It might be "better" to use a parent node and just toggle that, but
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// the performance of this is completely fine so we'll stick with it
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foreach (var node in GetTree().GetNodesInGroup(OBJECT_MODELS_GROUP))
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{
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var node3d = node as Node3D;
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node3d.Visible = !node3d.Visible;
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}
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}
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public void ToggleLightmap()
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public void ToggleLightmap()
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{
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{
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if (_lmLayerMask == Vector2I.Zero)
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if (_lmLayerMask == Vector2I.Zero)
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@ -309,6 +326,8 @@ public partial class Mission : Node3D
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}
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}
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}
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}
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model.AddToGroup(OBJECT_MODELS_GROUP);
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AddChild(model);
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AddChild(model);
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}
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}
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}
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}
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