Fix incorrect paths for textures relative to mission file
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@ -371,6 +371,7 @@ public partial class Mission : Node3D
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private void LoadTextures(TxList textureList)
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{
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// TODO: This has hardcoded .png extension and relies on you placing extracted and converted images in godot user directory
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// TODO: Use PathJoin
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var count = textureList.ItemCount;
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for (var i = 0; i < count; i++)
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{
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@ -388,9 +389,11 @@ public partial class Mission : Node3D
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}
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path += item.Name + ".png"; // Hardcoded extension!
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if (File.Exists(FileName + path))
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// TODO: It's case sensitive :)
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var fmFamPath = Path.GetDirectoryName(FileName).PathJoin(path);
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if (File.Exists(fmFamPath))
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{
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path = FileName + path;
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path = fmFamPath;
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}
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else if (File.Exists(ProjectSettings.GlobalizePath($"user://textures{path}")))
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{
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@ -398,6 +401,7 @@ public partial class Mission : Node3D
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}
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else
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{
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GD.Print($"Failed to find texture: {path}");
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path = "user://textures/jorge.png";
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}
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