Fix incorrect paths for textures relative to mission file
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				|  | @ -371,6 +371,7 @@ public partial class Mission : Node3D | |||
| 	private void LoadTextures(TxList textureList) | ||||
| 	{ | ||||
| 		// TODO: This has hardcoded .png extension and relies on you placing extracted and converted images in godot user directory | ||||
| 		// TODO: Use PathJoin | ||||
| 		var count = textureList.ItemCount; | ||||
| 		for (var i = 0; i < count; i++) | ||||
| 		{ | ||||
|  | @ -388,9 +389,11 @@ public partial class Mission : Node3D | |||
| 			} | ||||
| 			path += item.Name + ".png"; // Hardcoded extension! | ||||
| 
 | ||||
| 			if (File.Exists(FileName + path)) | ||||
| 			// TODO: It's case sensitive :) | ||||
| 			var fmFamPath = Path.GetDirectoryName(FileName).PathJoin(path); | ||||
| 			if (File.Exists(fmFamPath)) | ||||
| 			{ | ||||
| 				path = FileName + path; | ||||
| 				path = fmFamPath; | ||||
| 			} | ||||
| 			else if (File.Exists(ProjectSettings.GlobalizePath($"user://textures{path}"))) | ||||
| 			{ | ||||
|  | @ -398,6 +401,7 @@ public partial class Mission : Node3D | |||
| 			} | ||||
| 			else | ||||
| 			{ | ||||
| 				GD.Print($"Failed to find texture: {path}"); | ||||
| 				path = "user://textures/jorge.png"; | ||||
| 			} | ||||
| 
 | ||||
|  |  | |||
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