Add TxtRepl metadata to materials
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@ -63,10 +63,20 @@ public class ModelLoader
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GD.Print($"Failed to load model texture: {material.Name}");
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}
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materials.Add(new StandardMaterial3D
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var mat = new StandardMaterial3D
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{
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AlbedoTexture = TextureLoader.LoadTexture(path)
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});
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};
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var name = material.Name.ToLower();
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for (var i = 0; i < 4; i++)
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{
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if (name.Contains($"replace{i}"))
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{
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mat.SetMeta($"TxtRepl{i}", true);
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}
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}
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materials.Add(mat);
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}
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else
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{
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