Super scuffed initial object model detection
This commit is contained in:
parent
0eb918d863
commit
acc3add512
|
@ -94,7 +94,15 @@ public partial class Mission : Node3D
|
||||||
_file = new(FileName);
|
_file = new(FileName);
|
||||||
UseChunk<TxList>("TXLIST", LoadTextures);
|
UseChunk<TxList>("TXLIST", LoadTextures);
|
||||||
UseChunk<WorldRep>("WREXT", BuildWrMeshes);
|
UseChunk<WorldRep>("WREXT", BuildWrMeshes);
|
||||||
UseChunk<BrList>("BRLIST", PlaceObjects);
|
if (
|
||||||
|
_file.Chunks.TryGetValue("BRLIST", out var brList) &&
|
||||||
|
_file.Chunks.TryGetValue("P$ModelName", out var modelNames) &&
|
||||||
|
_file.Chunks.TryGetValue("L$MetaProp", out var metaPropLinks) &&
|
||||||
|
_file.Chunks.TryGetValue("LD$MetaProp", out var metaPropLinkData)
|
||||||
|
)
|
||||||
|
{
|
||||||
|
PlaceObjects((BrList)brList, (PropertyModelName)modelNames, (LinkChunk)metaPropLinks, (LinkDataMetaProp)metaPropLinkData);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UseChunk<T>(string name, Action<T> action)
|
private void UseChunk<T>(string name, Action<T> action)
|
||||||
|
@ -109,7 +117,11 @@ public partial class Mission : Node3D
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void PlaceObjects(BrList brList)
|
private void PlaceObjects(
|
||||||
|
BrList brList,
|
||||||
|
PropertyModelName modelNames,
|
||||||
|
LinkChunk metapropLink,
|
||||||
|
LinkDataMetaProp metaPropLinkData)
|
||||||
{
|
{
|
||||||
foreach (var brush in brList.Brushes)
|
foreach (var brush in brList.Brushes)
|
||||||
{
|
{
|
||||||
|
@ -118,6 +130,48 @@ public partial class Mission : Node3D
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// TODO: Build an actual hierarchy and such :)
|
||||||
|
// TODO: We need to load the gamesys :)
|
||||||
|
// Determine if we have a model name :))
|
||||||
|
var id = (int)brush.brushInfo;
|
||||||
|
var modelName = "";
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
// See if there's a modelname property
|
||||||
|
foreach (var prop in modelNames.properties)
|
||||||
|
{
|
||||||
|
if (prop.objectId == id)
|
||||||
|
{
|
||||||
|
modelName = prop.modelName;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (modelName != "") break;
|
||||||
|
|
||||||
|
// No modelname so check for a parent
|
||||||
|
var length = metapropLink.links.Count;
|
||||||
|
var prevId = id;
|
||||||
|
for (var i = 0; i < length; i++)
|
||||||
|
{
|
||||||
|
var link = metapropLink.links[i];
|
||||||
|
var linkData = metaPropLinkData.linkData[i];
|
||||||
|
if (link.source == id && linkData.priority == 0)
|
||||||
|
{
|
||||||
|
id = link.destination;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// No parent found
|
||||||
|
if (id == prevId)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (modelName == "")
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
var pos = brush.position.ToGodotVec3();
|
var pos = brush.position.ToGodotVec3();
|
||||||
var cube = new CsgBox3D
|
var cube = new CsgBox3D
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue