Add Sky debug texture and add hardecoded texture IDs

This commit is contained in:
Jarrod Doyle 2024-09-07 14:01:24 +01:00
parent 855e39880e
commit af643b0388
Signed by: Jayrude
GPG Key ID: 38B57B16E7C0ADF7
3 changed files with 40 additions and 5 deletions

View File

@ -16,14 +16,15 @@ public partial class TextureLoader
public TextureLoader(string fmName)
{
_fmName = fmName;
LoadDefaultTexture();
LoadDefaultTextures();
}
private void LoadDefaultTexture()
private void LoadDefaultTextures()
{
const string path = "res://project/jorge.png";
var texture = ResourceLoader.Load<CompressedTexture2D>(path);
_textureCache.Add(texture);
_textureCache.Add(ResourceLoader.Load<CompressedTexture2D>("res://project/jorge.png"));
_textureCache.Add(ResourceLoader.Load<CompressedTexture2D>("res://project/sky.png"));
_idMap.Add(0, 0);
_idMap.Add(249, 1);
}
public bool Register(int id, string path)

BIN
project/sky.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 272 B

34
project/sky.png.import Normal file
View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://d1rqwnr7u0rq7"
path="res://.godot/imported/sky.png-312b3ba912840be802229125c22a74bb.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://project/sky.png"
dest_files=["res://.godot/imported/sky.png-312b3ba912840be802229125c22a74bb.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1