Add Sky debug texture and add hardecoded texture IDs
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@ -16,14 +16,15 @@ public partial class TextureLoader
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public TextureLoader(string fmName)
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{
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_fmName = fmName;
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LoadDefaultTexture();
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LoadDefaultTextures();
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}
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private void LoadDefaultTexture()
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private void LoadDefaultTextures()
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{
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const string path = "res://project/jorge.png";
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var texture = ResourceLoader.Load<CompressedTexture2D>(path);
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_textureCache.Add(texture);
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_textureCache.Add(ResourceLoader.Load<CompressedTexture2D>("res://project/jorge.png"));
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_textureCache.Add(ResourceLoader.Load<CompressedTexture2D>("res://project/sky.png"));
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_idMap.Add(0, 0);
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_idMap.Add(249, 1);
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}
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public bool Register(int id, string path)
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Binary file not shown.
After Width: | Height: | Size: 272 B |
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://d1rqwnr7u0rq7"
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path="res://.godot/imported/sky.png-312b3ba912840be802229125c22a74bb.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://project/sky.png"
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dest_files=["res://.godot/imported/sky.png-312b3ba912840be802229125c22a74bb.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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