Place white cubes at object brush positions
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@ -94,6 +94,7 @@ public partial class Mission : Node3D
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_file = new(FileName);
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UseChunk<TxList>("TXLIST", LoadTextures);
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UseChunk<WorldRep>("WREXT", BuildWrMeshes);
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UseChunk<BrList>("BRLIST", PlaceObjects);
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}
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private void UseChunk<T>(string name, Action<T> action)
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@ -108,6 +109,24 @@ public partial class Mission : Node3D
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}
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}
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private void PlaceObjects(BrList brList)
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{
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foreach (var brush in brList.Brushes)
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{
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if (brush.media != BrList.Brush.Media.Object)
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{
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continue;
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}
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var pos = brush.position.ToGodotVec3();
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var cube = new CsgBox3D
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{
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Position = pos
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};
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AddChild(cube);
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}
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}
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private void BuildWrMeshes(WorldRep worldRep)
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{
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var cells = worldRep.Cells;
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