Fix off-by-one on rotation
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@ -265,7 +265,7 @@ public partial class Mission : Node3D
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var modelName = modelNameProp.value + ".bin";
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var pos = brush.position.ToGodotVec3();
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var rawRot = brush.angle;
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var rot = new Vector3(rawRot.Y, rawRot.Z, rawRot.X) * 360 / ushort.MaxValue;
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var rot = new Vector3(rawRot.Y, rawRot.Z, rawRot.X) * 360 / (ushort.MaxValue + 1);
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var scale = scaleProp == null ? Vector3.One : scaleProp.value.ToGodotVec3(false);
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var model = Timing.TimeStage("Get Models", () =>
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{
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