Merge model faces that share a material
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dbabe1527c
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@ -62,7 +62,7 @@ public partial class Model : Node3D
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}
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}
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}
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}
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var mesh = new ArrayMesh();
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var surfaceDataMap = new Dictionary<int, MeshSurfaceData>();
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foreach (var poly in modelFile.Polygons)
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foreach (var poly in modelFile.Polygons)
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{
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{
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var vertices = new List<Vector3>();
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var vertices = new List<Vector3>();
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@ -83,17 +83,26 @@ public partial class Model : Node3D
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}
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}
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}
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}
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var surfaceData = new MeshSurfaceData();
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if (!surfaceDataMap.ContainsKey(poly.Data))
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surfaceData.AddPolygon(vertices, normal, uvs, uvs);
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{
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var array = surfaceData.BuildSurfaceArray();
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surfaceDataMap.Add(poly.Data, new MeshSurfaceData());
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mesh.AddSurfaceFromArrays(Mesh.PrimitiveType.Triangles, array);
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}
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surfaceDataMap[poly.Data].AddPolygon(vertices, normal, uvs, uvs);
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}
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var mesh = new ArrayMesh();
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foreach (var (materialId, surfaceData) in surfaceDataMap)
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{
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var array = surfaceData.BuildSurfaceArray();
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var surfaceIdx = mesh.GetSurfaceCount();
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mesh.AddSurfaceFromArrays(Mesh.PrimitiveType.Triangles, array);
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for (var i = 0; i < materials.Count; i++)
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for (var i = 0; i < materials.Count; i++)
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{
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{
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var m = modelFile.Materials[i];
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var m = modelFile.Materials[i];
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if (m.Slot == poly.Data)
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if (m.Slot == materialId)
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{
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{
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mesh.SurfaceSetMaterial(poly.Index, materials[i]);
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mesh.SurfaceSetMaterial(surfaceIdx, materials[i]);
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break;
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break;
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}
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}
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}
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}
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