Fix invalid model cache on mission change
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@ -34,7 +34,7 @@ public class ModelLoader
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// We don't care if this is null actually, we'll still cache that it's null lol
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// We don't care if this is null actually, we'll still cache that it's null lol
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var model = Timing.TimeStage("Load Models", () => { return LoadModel(_pathManager, ref campaignName, modelName); });
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var model = Timing.TimeStage("Load Models", () => { return LoadModel(_pathManager, ref campaignName, modelName); });
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_cache[(campaignName, modelName)] = model;
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_cache[(campaignName, modelName)] = model;
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return model;
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return model?.Duplicate() as MeshInstance3D;
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}
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}
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public static MeshInstance3D LoadModel(ResourcePathManager pathManager, ref string campaignName, string modelName)
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public static MeshInstance3D LoadModel(ResourcePathManager pathManager, ref string campaignName, string modelName)
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