Let vec3 conversion skip scaling
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@ -5,8 +5,8 @@ namespace KeepersCompound.TMV;
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public static class Utils
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{
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const float InverseScale = 4.0f;
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public static Godot.Vector3 ToGodotVec3(this Vector3 vec)
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public static Godot.Vector3 ToGodotVec3(this Vector3 vec, bool scale = true)
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{
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return new Godot.Vector3(vec.Y, vec.Z, vec.X) / InverseScale;
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return new Godot.Vector3(vec.Y, vec.Z, vec.X) / (scale ? InverseScale : 1.0f);
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}
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}
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