Initial alpha model support
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@ -284,7 +284,8 @@ public partial class Mission : Node3D
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{
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var overrideMat = new StandardMaterial3D
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{
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AlbedoTexture = TextureLoader.LoadTexture(path)
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AlbedoTexture = TextureLoader.LoadTexture(path),
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Transparency = BaseMaterial3D.TransparencyEnum.AlphaDepthPrePass,
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};
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var surfaceCount = model.Mesh.GetSurfaceCount();
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@ -65,7 +65,8 @@ public class ModelLoader
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var mat = new StandardMaterial3D
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{
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AlbedoTexture = TextureLoader.LoadTexture(path)
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AlbedoTexture = TextureLoader.LoadTexture(path),
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Transparency = BaseMaterial3D.TransparencyEnum.AlphaDepthPrePass,
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};
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var name = material.Name.ToLower();
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for (var i = 0; i < 4; i++)
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@ -6,6 +6,7 @@ namespace KeepersCompound.TMV;
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public partial class TextureLoader
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{
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// TODO: Replace this with my own implementation lol
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// TODO: Alpha!?
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// References:
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// - https://www.w3.org/Graphics/GIF/spec-gif89a.txt
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private static ImageTexture LoadGif(string path)
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@ -38,7 +38,8 @@ public partial class TextureLoader
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var r = reader.ReadByte() / 255.0f;
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var g = reader.ReadByte() / 255.0f;
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var b = reader.ReadByte() / 255.0f;
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palette[i] = new Color(r, g, b);
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var a = (i == 0) ? 0.0f : 1.0f;
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palette[i] = new Color(r, g, b, a);
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}
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}
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